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@  ERIC : (05 May 2024 - 06:34 PM)

:)

@  Tiberiw : (05 May 2024 - 06:24 PM)

AcasaTV

@  ERIC : (05 May 2024 - 06:19 PM)

Nu stam de discutii pe forum, o sa rezolvam imediat ce ajungem acasa.

@  ERIC : (05 May 2024 - 06:18 PM)

Am sters postarile

@  ERIC : (05 May 2024 - 06:18 PM)

Stiu eu despre acest ban, Baloo nu e vinovat cu nimic, sunt mai multi admini care reclama ca are cod la.buton !

@  btxp3dro : (05 May 2024 - 01:16 PM)

Hristos a inviat :)

@  valentinn : (05 May 2024 - 11:31 AM)

Paște fericit

@  Tiberiw : (05 May 2024 - 09:52 AM)

Ba imi bagati si mie un admin pe server? :> P.S Sa am acces la exterminate

@  ERIC : (05 May 2024 - 07:52 AM)

Merge si asa aLN !

@  aLN : (05 May 2024 - 07:21 AM)

Paste fericit tuturor! @ERIC putem sa punem poze doar cu gratarul? Carnea s-a dus...de ieri! :|

@  Tiberiw : (04 May 2024 - 06:32 PM)

Sarbatori fericite !!! :D

@  CraZy- : (04 May 2024 - 06:30 PM)

Sarbatori fericite tuturor !! :)

@  ERIC : (04 May 2024 - 05:11 PM)

Paste Fericit tuturor !!! Astept postari cu poze de la gratare si petreceri!!! Cine ne iubeste "posteaza" !!!

@  M0taNeL^ : (03 May 2024 - 10:07 AM)

Neata

@  Tiberiw : (03 May 2024 - 07:22 AM)

Neata

@  M0taNeL^ : (02 May 2024 - 08:49 PM)

Ree

@  valentinn : (02 May 2024 - 08:13 AM)

Neața

@  manN1 : (01 May 2024 - 11:48 PM)

Salut

@  mindfreak. : (01 May 2024 - 11:05 PM)

Neața

@  valentinn : (01 May 2024 - 07:53 PM)

))))


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[Eroare] Steam CS 1.6


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#1
Tiberiw

Tiberiw
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Daca nu va porneste Counter-Strike 1.6 pe Steam si va da aceasta eroare:

Microsoft visual c++ runtime library
Assertion failed
NitEsyn.png

Trebuie sa faceti astfel: Steam > View Games Library > selectati Counter-Strike > click dreapta si Properties > Betas > Beta-beta si apoi va merge.


 Ei bine, este datorata update-ului aniversar de 25 de ani Valve.

Aici aveti o lista cu tot ce s-a updatathttps://half-life.com/en/halflife25/

Ideea este ca am vazut cateva update-uri interesante care cresc limitele engine-ului

- Eroarea GL_MAXTEXTURES / MAX_GLTEXTURES de la 4800 la 10000. Asta inseamna ca putem introduce mai multe texturi in fisierele .mdl fara sa fie eroarea asta de client. In ce costa problema: texturile erau incarcate (tot ce inseamna .bmp: harta, skinuri jucatori, arme etc..) si erau bagate intr-o variabila publica care niciodata nu facea un recount a texturilor care au fost bagate. Chiar daca au marit numarul de texturi, ar fi fost bine sa bage si un recount la fiecare harta, asa cum e propus pe github: https://github.com/V...ife/issues/2234.
- Adaugat suport pentru Sprite-urile din UI si texturi. Din cate stiam eu limita unui .bmp de textura era deja 512x512? Sau acest update se refera numai la HL.

Pe astea le-am observat eu, las si mai jos sectiunea respectiva:

Increased maximum limit of dynamic sound channels from 8 → 32.
Increased maximum limit of sentences in the sentences.txt file from 1536 → 2048.
Increased maximum number of entities (MAX_EDICTS) from 900 → 1200.
Increased MAX_PACKET_ENTITIES increased from 256 → 1024.
Increased MAX_GLTEXTURES from 4800 → 10000.
Increased software renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.
Cycler and func_button entities can now be the entity target for scripted_sentence entities, and are allowed to speak in multiplayer.
Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now.

Ce parere aveti de update?

Mie mi se pare ca l-au facut ca sa puna jocul pe un piedestal, asa cum a fost facut in '98. E bine pentru nostalgici si au aratat interes si pentru comunitatea de developeri.

 

7-MAsf-O4-Imgur-1.png





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